Designing and conducting research using immersive technologies in schools: Seven observations

Research article (2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), 2017) · cited 10× · AI/ML
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Designing and conducting research using immersive technologies in schools: Seven observations

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Designing and conducting research using immersive technologies in schools: Seven observations is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Designing and conducting research using immersive technologies in schools: Seven observations. Retrieved May 24, 2026, from https://4ort.xyz/entity/designing-and-conducting-research-using-immersive-technologies-in-schools-seven-observations
MLA “Designing and conducting research using immersive technologies in schools: Seven observations.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/designing-and-conducting-research-using-immersive-technologies-in-schools-seven-observations.
BibTeX @misc{4ortxyz_designing-and-conducting-research-using-immersive-technologies-in-schools-seven-observations_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Designing and conducting research using immersive technologies in schools: Seven observations}}, year = {2026}, url = {https://4ort.xyz/entity/designing-and-conducting-research-using-immersive-technologies-in-schools-seven-observations}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Designing and conducting research using immersive technologies in schools: Seven observations — https://4ort.xyz/entity/designing-and-conducting-research-using-immersive-technologies-in-schools-seven-observations (retrieved 2026-05-24)

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