Demand-Side Management With Household Plug-In Electric Vehicles: A Bayesian Game-Theoretic Approach

Research article (IEEE Systems Journal, 2017) · cited 63× · AI/ML
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Demand-Side Management With Household Plug-In Electric Vehicles: A Bayesian Game-Theoretic Approach

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Demand-Side Management With Household Plug-In Electric Vehicles: A Bayesian Game-Theoretic Approach is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Demand-Side Management With Household Plug-In Electric Vehicles: A Bayesian Game-Theoretic Approach. Retrieved May 24, 2026, from https://4ort.xyz/entity/demand-side-management-with-household-plug-in-electric-vehicles-a-bayesian-game-theoretic-approach
MLA “Demand-Side Management With Household Plug-In Electric Vehicles: A Bayesian Game-Theoretic Approach.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/demand-side-management-with-household-plug-in-electric-vehicles-a-bayesian-game-theoretic-approach.
BibTeX @misc{4ortxyz_demand-side-management-with-household-plug-in-electric-vehicles-a-bayesian-game-theoretic-approach_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Demand-Side Management With Household Plug-In Electric Vehicles: A Bayesian Game-Theoretic Approach}}, year = {2026}, url = {https://4ort.xyz/entity/demand-side-management-with-household-plug-in-electric-vehicles-a-bayesian-game-theoretic-approach}, note = {Accessed: 2026-05-24}}
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