Home ›
Entities
› academia
› Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum
Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum
Research article (Journal of Information Systems Applied Research, 2015) · cited 28× · AI/ML
Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum
Summary
Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum is a scholarly article[1].
Key Facts
Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum. Retrieved May 24, 2026, from https://4ort.xyz/entity/cyberbullying-or-normal-game-play-impact-of-age-gender-and-experience-on-cyberbullying-in-multi-player-online-gaming-env
MLA“Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/cyberbullying-or-normal-game-play-impact-of-age-gender-and-experience-on-cyberbullying-in-multi-player-online-gaming-env.
BibTeX@misc{4ortxyz_cyberbullying-or-normal-game-play-impact-of-age-gender-and-experience-on-cyberbullying-in-multi-player-online-gaming-env_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum}}, year = {2026}, url = {https://4ort.xyz/entity/cyberbullying-or-normal-game-play-impact-of-age-gender-and-experience-on-cyberbullying-in-multi-player-online-gaming-env}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Cyberbullying or Normal Game Play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum — https://4ort.xyz/entity/cyberbullying-or-normal-game-play-impact-of-age-gender-and-experience-on-cyberbullying-in-multi-player-online-gaming-env (retrieved 2026-05-24)