Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments

Research article (Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences, 2019) · cited 37× · AI/ML
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Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments

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Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments is a scholarly article[1].

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  • Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments. Retrieved May 24, 2026, from https://4ort.xyz/entity/crossing-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-more-realistic-virtual-humans-in-i
MLA “Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/crossing-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-more-realistic-virtual-humans-in-i.
BibTeX @misc{4ortxyz_crossing-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-more-realistic-virtual-humans-in-i_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments}}, year = {2026}, url = {https://4ort.xyz/entity/crossing-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-more-realistic-virtual-humans-in-i}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments — https://4ort.xyz/entity/crossing-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-more-realistic-virtual-humans-in-i (retrieved 2026-05-24)

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