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Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis
Research article (Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019) · cited 20× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis. Retrieved May 24, 2026, from https://4ort.xyz/entity/comparing-real-walking-in-immersive-virtual-reality-and-in-physical-world-using-gait-analysis
MLA“Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/comparing-real-walking-in-immersive-virtual-reality-and-in-physical-world-using-gait-analysis.
BibTeX@misc{4ortxyz_comparing-real-walking-in-immersive-virtual-reality-and-in-physical-world-using-gait-analysis_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis}}, year = {2026}, url = {https://4ort.xyz/entity/comparing-real-walking-in-immersive-virtual-reality-and-in-physical-world-using-gait-analysis}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis — https://4ort.xyz/entity/comparing-real-walking-in-immersive-virtual-reality-and-in-physical-world-using-gait-analysis (retrieved 2026-05-24)