Comparing effectiveness of educational video games of different genres in computer science education

Research article (Entertainment Computing, 2023) · cited 22× · AI/ML
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Comparing effectiveness of educational video games of different genres in computer science education

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Comparing effectiveness of educational video games of different genres in computer science education is a scholarly article[1].

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  • Comparing effectiveness of educational video games of different genres in computer science education's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Comparing effectiveness of educational video games of different genres in computer science education. Retrieved May 24, 2026, from https://4ort.xyz/entity/comparing-effectiveness-of-educational-video-games-of-different-genres-in-computer-science-education
MLA “Comparing effectiveness of educational video games of different genres in computer science education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/comparing-effectiveness-of-educational-video-games-of-different-genres-in-computer-science-education.
BibTeX @misc{4ortxyz_comparing-effectiveness-of-educational-video-games-of-different-genres-in-computer-science-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Comparing effectiveness of educational video games of different genres in computer science education}}, year = {2026}, url = {https://4ort.xyz/entity/comparing-effectiveness-of-educational-video-games-of-different-genres-in-computer-science-education}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Comparing effectiveness of educational video games of different genres in computer science education — https://4ort.xyz/entity/comparing-effectiveness-of-educational-video-games-of-different-genres-in-computer-science-education (retrieved 2026-05-24)

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