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Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula
Research article (SIGGRAPH ASIA 2016 Symposium on Education: Talks, 2016) · cited 10× · AI/ML
Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula
Summary
Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula is a scholarly article[1].
Key Facts
Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula. Retrieved May 24, 2026, from https://4ort.xyz/entity/combining-virtual-oculus-rift-amp-gear-vr-and-augmented-reality-with-interactive-applications-to-enhance-tertiary-medica
MLA“Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/combining-virtual-oculus-rift-amp-gear-vr-and-augmented-reality-with-interactive-applications-to-enhance-tertiary-medica.
BibTeX@misc{4ortxyz_combining-virtual-oculus-rift-amp-gear-vr-and-augmented-reality-with-interactive-applications-to-enhance-tertiary-medica_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula}}, year = {2026}, url = {https://4ort.xyz/entity/combining-virtual-oculus-rift-amp-gear-vr-and-augmented-reality-with-interactive-applications-to-enhance-tertiary-medica}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula — https://4ort.xyz/entity/combining-virtual-oculus-rift-amp-gear-vr-and-augmented-reality-with-interactive-applications-to-enhance-tertiary-medica (retrieved 2026-05-24)