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Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling
Research article (European Journal of Information Systems, 2020) · cited 83× · AI/ML
Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling
Summary
Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling is a scholarly article[1].
Key Facts
Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling. Retrieved May 24, 2026, from https://4ort.xyz/entity/choose-your-own-training-adventure-designing-a-gamified-seta-artefact-for-improving-information-security-and-privacy-thr
MLA“Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/choose-your-own-training-adventure-designing-a-gamified-seta-artefact-for-improving-information-security-and-privacy-thr.
BibTeX@misc{4ortxyz_choose-your-own-training-adventure-designing-a-gamified-seta-artefact-for-improving-information-security-and-privacy-thr_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling}}, year = {2026}, url = {https://4ort.xyz/entity/choose-your-own-training-adventure-designing-a-gamified-seta-artefact-for-improving-information-security-and-privacy-thr}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling — https://4ort.xyz/entity/choose-your-own-training-adventure-designing-a-gamified-seta-artefact-for-improving-information-security-and-privacy-thr (retrieved 2026-05-24)