Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers

Research article (Journal of Gaming & Virtual Worlds, 2016) · cited 11× · AI/ML
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Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers

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Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers is a scholarly article[1].

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  • Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers. Retrieved May 24, 2026, from https://4ort.xyz/entity/avatars-as-transitional-objects-the-impact-of-avatars-and-digital-objects-on-adolescent-gamers
MLA “Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/avatars-as-transitional-objects-the-impact-of-avatars-and-digital-objects-on-adolescent-gamers.
BibTeX @misc{4ortxyz_avatars-as-transitional-objects-the-impact-of-avatars-and-digital-objects-on-adolescent-gamers_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers}}, year = {2026}, url = {https://4ort.xyz/entity/avatars-as-transitional-objects-the-impact-of-avatars-and-digital-objects-on-adolescent-gamers}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers — https://4ort.xyz/entity/avatars-as-transitional-objects-the-impact-of-avatars-and-digital-objects-on-adolescent-gamers (retrieved 2026-05-24)

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