Autonomous Underwater Vehicle Path Planning Method of Soft Actor–Critic Based on Game Training

Research article (Journal of Marine Science and Engineering, 2022) · cited 10× · AI/ML
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Autonomous Underwater Vehicle Path Planning Method of Soft Actor–Critic Based on Game Training

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Autonomous Underwater Vehicle Path Planning Method of Soft Actor–Critic Based on Game Training is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Autonomous Underwater Vehicle Path Planning Method of Soft Actor–Critic Based on Game Training. Retrieved May 24, 2026, from https://4ort.xyz/entity/autonomous-underwater-vehicle-path-planning-method-of-soft-actorcritic-based-on-game-training
MLA “Autonomous Underwater Vehicle Path Planning Method of Soft Actor–Critic Based on Game Training.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/autonomous-underwater-vehicle-path-planning-method-of-soft-actorcritic-based-on-game-training.
BibTeX @misc{4ortxyz_autonomous-underwater-vehicle-path-planning-method-of-soft-actorcritic-based-on-game-training_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Autonomous Underwater Vehicle Path Planning Method of Soft Actor–Critic Based on Game Training}}, year = {2026}, url = {https://4ort.xyz/entity/autonomous-underwater-vehicle-path-planning-method-of-soft-actorcritic-based-on-game-training}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Autonomous Underwater Vehicle Path Planning Method of Soft Actor–Critic Based on Game Training — https://4ort.xyz/entity/autonomous-underwater-vehicle-path-planning-method-of-soft-actorcritic-based-on-game-training (retrieved 2026-05-24)

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