Home ›
Entities
› academia
› Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework
Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework
Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework
Summary
Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework is a scholarly article[1].
Key Facts
Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework. Retrieved May 24, 2026, from https://4ort.xyz/entity/automated-virtual-reality-cognitive-therapy-gamechange-in-inpatient-psychiatric-wards-qualitative-study-of-staff-and-pat
MLA“Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/automated-virtual-reality-cognitive-therapy-gamechange-in-inpatient-psychiatric-wards-qualitative-study-of-staff-and-pat.
BibTeX@misc{4ortxyz_automated-virtual-reality-cognitive-therapy-gamechange-in-inpatient-psychiatric-wards-qualitative-study-of-staff-and-pat_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework}}, year = {2026}, url = {https://4ort.xyz/entity/automated-virtual-reality-cognitive-therapy-gamechange-in-inpatient-psychiatric-wards-qualitative-study-of-staff-and-pat}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework — https://4ort.xyz/entity/automated-virtual-reality-cognitive-therapy-gamechange-in-inpatient-psychiatric-wards-qualitative-study-of-staff-and-pat (retrieved 2026-05-24)