Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games

Research article (International Journal of Computer Games Technology, 2018) · cited 20× · AI/ML
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Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games

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Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. Retrieved May 24, 2026, from https://4ort.xyz/entity/automated-analysis-of-facial-cues-from-videos-as-a-potential-method-for-differentiating-stress-and-boredom-of-players-in
MLA “Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/automated-analysis-of-facial-cues-from-videos-as-a-potential-method-for-differentiating-stress-and-boredom-of-players-in.
BibTeX @misc{4ortxyz_automated-analysis-of-facial-cues-from-videos-as-a-potential-method-for-differentiating-stress-and-boredom-of-players-in_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games}}, year = {2026}, url = {https://4ort.xyz/entity/automated-analysis-of-facial-cues-from-videos-as-a-potential-method-for-differentiating-stress-and-boredom-of-players-in}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games — https://4ort.xyz/entity/automated-analysis-of-facial-cues-from-videos-as-a-potential-method-for-differentiating-stress-and-boredom-of-players-in (retrieved 2026-05-24)

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