Augmented‐reality‐enhanced game‐based learning in flipped <scp>English</scp> classrooms: Effects on students' creative thinking and vocabulary acquisition

Research article (Journal of Computer Assisted Learning, 2023) · cited 39× · AI/ML
Press Enter · cited answer in seconds

Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition

Summary

Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition is a scholarly article[1].

Key Facts

  • Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Augmented‐reality‐enhanced game‐based learning in flipped <scp>English</scp> classrooms: Effects on students' creative thinking and vocabulary acquisition. Retrieved May 24, 2026, from https://4ort.xyz/entity/augmentedrealityenhanced-gamebased-learning-in-flipped-scp-english-scp-classrooms-effects-on-students-creative-thinking-
MLA “Augmented‐reality‐enhanced game‐based learning in flipped <scp>English</scp> classrooms: Effects on students' creative thinking and vocabulary acquisition.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/augmentedrealityenhanced-gamebased-learning-in-flipped-scp-english-scp-classrooms-effects-on-students-creative-thinking-.
BibTeX @misc{4ortxyz_augmentedrealityenhanced-gamebased-learning-in-flipped-scp-english-scp-classrooms-effects-on-students-creative-thinking-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Augmented‐reality‐enhanced game‐based learning in flipped <scp>English</scp> classrooms: Effects on students' creative thinking and vocabulary acquisition}}, year = {2026}, url = {https://4ort.xyz/entity/augmentedrealityenhanced-gamebased-learning-in-flipped-scp-english-scp-classrooms-effects-on-students-creative-thinking-}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Augmented‐reality‐enhanced game‐based learning in flipped <scp>English</scp> classrooms: Effects on students' creative thinking and vocabulary acquisition — https://4ort.xyz/entity/augmentedrealityenhanced-gamebased-learning-in-flipped-scp-english-scp-classrooms-effects-on-students-creative-thinking- (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/augmentedrealityenhanced-gamebased-learning-in-flipped-scp-english-scp-classrooms-effects-on-students-creative-thinking- · Last refreshed: