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Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate
Research article (International Journal of Online and Biomedical Engineering (iJOE), 2022) · cited 19× · AI/ML
Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate
Summary
Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate is a scholarly article[1].
Key Facts
Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate. Retrieved May 24, 2026, from https://4ort.xyz/entity/applying-deep-learning-and-computer-vision-techniques-for-an-e-sport-and-smart-coaching-system-using-a-multiview-dataset
MLA“Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/applying-deep-learning-and-computer-vision-techniques-for-an-e-sport-and-smart-coaching-system-using-a-multiview-dataset.
BibTeX@misc{4ortxyz_applying-deep-learning-and-computer-vision-techniques-for-an-e-sport-and-smart-coaching-system-using-a-multiview-dataset_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate}}, year = {2026}, url = {https://4ort.xyz/entity/applying-deep-learning-and-computer-vision-techniques-for-an-e-sport-and-smart-coaching-system-using-a-multiview-dataset}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate — https://4ort.xyz/entity/applying-deep-learning-and-computer-vision-techniques-for-an-e-sport-and-smart-coaching-system-using-a-multiview-dataset (retrieved 2026-05-24)