Application of PjBL with brain-based STEAM approach to improve learning achievement of students

Research article (Jurnal Inovasi Pendidikan IPA, 2020) · cited 26× · AI/ML
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Application of PjBL with brain-based STEAM approach to improve learning achievement of students

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Application of PjBL with brain-based STEAM approach to improve learning achievement of students is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Application of PjBL with brain-based STEAM approach to improve learning achievement of students. Retrieved May 24, 2026, from https://4ort.xyz/entity/application-of-pjbl-with-brain-based-steam-approach-to-improve-learning-achievement-of-students
MLA “Application of PjBL with brain-based STEAM approach to improve learning achievement of students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/application-of-pjbl-with-brain-based-steam-approach-to-improve-learning-achievement-of-students.
BibTeX @misc{4ortxyz_application-of-pjbl-with-brain-based-steam-approach-to-improve-learning-achievement-of-students_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Application of PjBL with brain-based STEAM approach to improve learning achievement of students}}, year = {2026}, url = {https://4ort.xyz/entity/application-of-pjbl-with-brain-based-steam-approach-to-improve-learning-achievement-of-students}, note = {Accessed: 2026-05-24}}
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