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Application of Neurological Networks in an AI for Chess Game
Research article (2020 Research, Innovation, Knowledge Management and Technology Application for Business Sustainability (INBUSH), 2020) · cited 16× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Application of Neurological Networks in an AI for Chess Game. Retrieved May 24, 2026, from https://4ort.xyz/entity/application-of-neurological-networks-in-an-ai-for-chess-game
MLA“Application of Neurological Networks in an AI for Chess Game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/application-of-neurological-networks-in-an-ai-for-chess-game.
BibTeX@misc{4ortxyz_application-of-neurological-networks-in-an-ai-for-chess-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Application of Neurological Networks in an AI for Chess Game}}, year = {2026}, url = {https://4ort.xyz/entity/application-of-neurological-networks-in-an-ai-for-chess-game}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Application of Neurological Networks in an AI for Chess Game — https://4ort.xyz/entity/application-of-neurological-networks-in-an-ai-for-chess-game (retrieved 2026-05-24)