An examination of digital game-based situated learning applied to Chinese language poetry education

Research article (Technology Pedagogy and Education, 2015) · cited 69× · AI/ML
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An examination of digital game-based situated learning applied to Chinese language poetry education

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An examination of digital game-based situated learning applied to Chinese language poetry education is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). An examination of digital game-based situated learning applied to Chinese language poetry education. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-examination-of-digital-game-based-situated-learning-applied-to-chinese-language-poetry-education
MLA “An examination of digital game-based situated learning applied to Chinese language poetry education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-examination-of-digital-game-based-situated-learning-applied-to-chinese-language-poetry-education.
BibTeX @misc{4ortxyz_an-examination-of-digital-game-based-situated-learning-applied-to-chinese-language-poetry-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An examination of digital game-based situated learning applied to Chinese language poetry education}}, year = {2026}, url = {https://4ort.xyz/entity/an-examination-of-digital-game-based-situated-learning-applied-to-chinese-language-poetry-education}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An examination of digital game-based situated learning applied to Chinese language poetry education — https://4ort.xyz/entity/an-examination-of-digital-game-based-situated-learning-applied-to-chinese-language-poetry-education (retrieved 2026-05-24)

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