An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering
Summary
An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering is a scholarly article[1].
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An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-evolutionary-approach-for-generating-software-models-the-case-of-kromaia-in-game-software-engineering
MLA“An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-evolutionary-approach-for-generating-software-models-the-case-of-kromaia-in-game-software-engineering.
BibTeX@misc{4ortxyz_an-evolutionary-approach-for-generating-software-models-the-case-of-kromaia-in-game-software-engineering_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering}}, year = {2026}, url = {https://4ort.xyz/entity/an-evolutionary-approach-for-generating-software-models-the-case-of-kromaia-in-game-software-engineering}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering — https://4ort.xyz/entity/an-evolutionary-approach-for-generating-software-models-the-case-of-kromaia-in-game-software-engineering (retrieved 2026-05-24)