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An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention
Research article (Education Research International, 2022) · cited 36× · AI/ML
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention
Summary
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention is a scholarly article[1].
Key Facts
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-empirical-study-on-the-effects-of-using-kahoot-as-a-game-based-learning-tool-on-efl-learners-vocabulary-recall-and-re
MLA“An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-empirical-study-on-the-effects-of-using-kahoot-as-a-game-based-learning-tool-on-efl-learners-vocabulary-recall-and-re.
BibTeX@misc{4ortxyz_an-empirical-study-on-the-effects-of-using-kahoot-as-a-game-based-learning-tool-on-efl-learners-vocabulary-recall-and-re_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention}}, year = {2026}, url = {https://4ort.xyz/entity/an-empirical-study-on-the-effects-of-using-kahoot-as-a-game-based-learning-tool-on-efl-learners-vocabulary-recall-and-re}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention — https://4ort.xyz/entity/an-empirical-study-on-the-effects-of-using-kahoot-as-a-game-based-learning-tool-on-efl-learners-vocabulary-recall-and-re (retrieved 2026-05-24)