Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game

Research article (Interacting with Computers, 2016) · cited 25× · AI/ML
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Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game

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Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game is a scholarly article[1].

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  • Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game. Retrieved May 24, 2026, from https://4ort.xyz/entity/absolute-and-relative-user-perception-of-classification-accuracy-in-an-affective-video-game
MLA “Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/absolute-and-relative-user-perception-of-classification-accuracy-in-an-affective-video-game.
BibTeX @misc{4ortxyz_absolute-and-relative-user-perception-of-classification-accuracy-in-an-affective-video-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game}}, year = {2026}, url = {https://4ort.xyz/entity/absolute-and-relative-user-perception-of-classification-accuracy-in-an-affective-video-game}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game — https://4ort.xyz/entity/absolute-and-relative-user-perception-of-classification-accuracy-in-an-affective-video-game (retrieved 2026-05-24)

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