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A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors
Research article (Koli Calling '20: Proceedings of the 20th Koli Calling International Conference on Computing Education Research, 2020) · cited 14× · AI/ML
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-proposal-to-use-gamification-systematically-to-nudge-students-toward-productive-behaviors
MLA“A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-proposal-to-use-gamification-systematically-to-nudge-students-toward-productive-behaviors.
BibTeX@misc{4ortxyz_a-proposal-to-use-gamification-systematically-to-nudge-students-toward-productive-behaviors_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors}}, year = {2026}, url = {https://4ort.xyz/entity/a-proposal-to-use-gamification-systematically-to-nudge-students-toward-productive-behaviors}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors — https://4ort.xyz/entity/a-proposal-to-use-gamification-systematically-to-nudge-students-toward-productive-behaviors (retrieved 2026-05-24)