A Model to Investigate Preference for Use of Gamification in a Learning Activity
Research article (AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems, 2018) · cited 37× · AI/ML
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A Model to Investigate Preference for Use of Gamification in a Learning Activity
Summary
A Model to Investigate Preference for Use of Gamification in a Learning Activity is a scholarly article[1].
Key Facts
- A Model to Investigate Preference for Use of Gamification in a Learning Activity's instance of is recorded as scholarly article[2].