A meta-thematic analysis of using technology-mediated gamification tools in the learning process

Research article (Interactive Learning Environments, 2023) · cited 21× · AI/ML
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A meta-thematic analysis of using technology-mediated gamification tools in the learning process

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A meta-thematic analysis of using technology-mediated gamification tools in the learning process is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). A meta-thematic analysis of using technology-mediated gamification tools in the learning process. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-meta-thematic-analysis-of-using-technology-mediated-gamification-tools-in-the-learning-process
MLA “A meta-thematic analysis of using technology-mediated gamification tools in the learning process.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-meta-thematic-analysis-of-using-technology-mediated-gamification-tools-in-the-learning-process.
BibTeX @misc{4ortxyz_a-meta-thematic-analysis-of-using-technology-mediated-gamification-tools-in-the-learning-process_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A meta-thematic analysis of using technology-mediated gamification tools in the learning process}}, year = {2026}, url = {https://4ort.xyz/entity/a-meta-thematic-analysis-of-using-technology-mediated-gamification-tools-in-the-learning-process}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A meta-thematic analysis of using technology-mediated gamification tools in the learning process — https://4ort.xyz/entity/a-meta-thematic-analysis-of-using-technology-mediated-gamification-tools-in-the-learning-process (retrieved 2026-05-24)

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