A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University
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A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University is a scholarly article[1].
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A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-gamified-approach-to-improving-students-participation-in-farm-practice-a-case-study-of-landmark-university
MLA“A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-gamified-approach-to-improving-students-participation-in-farm-practice-a-case-study-of-landmark-university.
BibTeX@misc{4ortxyz_a-gamified-approach-to-improving-students-participation-in-farm-practice-a-case-study-of-landmark-university_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University}}, year = {2026}, url = {https://4ort.xyz/entity/a-gamified-approach-to-improving-students-participation-in-farm-practice-a-case-study-of-landmark-university}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A Gamified Approach to Improving Student’s Participation in Farm Practice – A Case Study of Landmark University — https://4ort.xyz/entity/a-gamified-approach-to-improving-students-participation-in-farm-practice-a-case-study-of-landmark-university (retrieved 2026-05-24)