A field experiment on gamification of physical activity – Effects on motivation and steps

Research article (International Journal of Human-Computer Studies, 2023) · cited 18× · AI/ML
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A field experiment on gamification of physical activity – Effects on motivation and steps

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A field experiment on gamification of physical activity – Effects on motivation and steps is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). A field experiment on gamification of physical activity – Effects on motivation and steps. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-field-experiment-on-gamification-of-physical-activity-effects-on-motivation-and-steps
MLA “A field experiment on gamification of physical activity – Effects on motivation and steps.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-field-experiment-on-gamification-of-physical-activity-effects-on-motivation-and-steps.
BibTeX @misc{4ortxyz_a-field-experiment-on-gamification-of-physical-activity-effects-on-motivation-and-steps_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A field experiment on gamification of physical activity – Effects on motivation and steps}}, year = {2026}, url = {https://4ort.xyz/entity/a-field-experiment-on-gamification-of-physical-activity-effects-on-motivation-and-steps}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A field experiment on gamification of physical activity – Effects on motivation and steps — https://4ort.xyz/entity/a-field-experiment-on-gamification-of-physical-activity-effects-on-motivation-and-steps (retrieved 2026-05-24)

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