# Zynga

> American social game developer

**Wikidata**: [Q245772](https://www.wikidata.org/wiki/Q245772)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Zynga)  
**Source**: https://4ort.xyz/entity/zynga

## Summary
Zynga is an American video game developer that specializes in the creation of social network games. Founded in 2007 and headquartered in San Francisco, the company is a major subsidiary of Take-Two Interactive and is known for developing software for personal use within the video game industry.

## Key Facts
- **Founded:** 2007
- **Parent Company:** Take-Two Interactive (acquired Zynga; Take-Two was founded in 1993)
- **Headquarters:** San Francisco, California (incorporated as a Delaware corporation)
- **Stock Exchange:** Nasdaq (Ticker: ZNGA); IPO occurred on December 16, 2011
- **Key Leadership:** Mark Pincus (CEO) and Don Mattrick (Director/Manager)
- **Primary Industry:** Video game industry, specifically social network games
- **Major Subsidiaries:** Peak Games (Istanbul), Zynga Dallas, Small Giant Games, and OMGPop
- **Employee Count:** Approximately 1,200 (Zynga specific)

## FAQs
### Q: Who currently owns Zynga?
A: Zynga is owned and operated by Take-Two Interactive, an American publisher, developer, and distributor of video games.

### Q: What are some of Zynga's major subsidiaries?
A: Zynga's subsidiaries include Peak Games (based in Istanbul, Turkey), Zynga Dallas, Small Giant Games, OMGPop, and Buzz Monkey Software.

### Q: When did Zynga become a public company?
A: Zynga held its initial public offering (IPO) on the Nasdaq stock exchange on December 16, 2011, under the ticker symbol ZNGA.

### Q: Has Zynga experienced any major security incidents?
A: Yes, the company suffered a significant data breach in 2019, which allegedly affected the player data of 218 million users of the game *Words with Friends*.

## Why It Matters
Zynga played a pivotal role in the evolution of the video game industry by popularizing the social network game genre. By focusing on games designed for personal use on social platforms, the company reached a massive global audience that traditional gaming companies had previously overlooked. Its 2011 IPO was a landmark event for social media-linked businesses, and its subsequent acquisition by Take-Two Interactive marked one of the most significant consolidations in the gaming sector. The company’s influence extends globally through its diverse subsidiaries, such as Peak Games in Turkey, and it remains a central figure in the mobile and social gaming landscape.

## Notable For
- **Social Gaming Pioneer:** One of the first major developers to focus exclusively on social network games for a broad consumer base.
- **Global Footprint:** Operates a wide network of international studios, including Peak Games in Istanbul and Zynga Dallas.
- **Major Industry Acquisition:** Transitioned from a public Nasdaq-listed company to a key subsidiary of Take-Two Interactive.
- **Massive User Base:** At its peak, the company managed data for hundreds of millions of users, as evidenced by the scale of its 2019 data breach involving 218 million accounts.

## Body

### Corporate Structure and Leadership
Zynga was established in 2007 and grew to become a prominent Delaware corporation headquartered in San Francisco. The company is led by CEO Mark Pincus. Other notable figures associated with the company’s management include Canadian video game executive Don Mattrick. Following its acquisition, Zynga now operates under the umbrella of Take-Two Interactive, a large-scale American publisher.

### Subsidiaries and Acquisitions
Zynga has expanded its reach through the acquisition of several independent studios and the establishment of regional offices:
*   **Peak Games:** A developer and publisher based in Istanbul, Turkey, with approximately 100 employees as of 2020.
*   **Zynga Dallas:** Founded in February 2009, this subsidiary focuses on game development with a localized team in Texas.
*   **OMGPop:** An independent game studio purchased by Zynga to bolster its portfolio.
*   **Small Giant Games:** A key subsidiary contributing to Zynga's mobile gaming presence.
*   **Other Entities:** The company also owns Buzz Monkey Software (founded in 1991) and Flock Inc., a software company based in Redwood City.

### Financial and Market Presence
Zynga entered the public market on December 16, 2011, listing on the Nasdaq exchange under the symbol ZNGA. The company is identified by several international standards, including ISIN US98986T1088 and ISNI 0000000459279202. It maintains a strong digital presence across platforms like Twitter, Facebook, and Instagram to engage with its social gaming community.

### Technical and Security History
As a developer of social network games, Zynga manages significant amounts of user data. In September 2019, the company faced a major security challenge when a data breach occurred. This event allegedly compromised the information of 218 million users, particularly those playing the title *Words with Friends*.

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## References

1. [GRID](https://www.grid.ac/institutes/grid.497240.c)
2. [Zynga IPO Goes SplatVille. What Went Wrong?. 2011](https://www.forbes.com/sites/roberthof/2011/12/16/zynga-ipo-goes-splatville-what-happened/)
3. Google Knowledge Graph
4. [Source](https://venturebeat.com/2019/09/30/words-with-friends-player-data-allegedly-stolen-for-218-million-users/)
5. Global LEI Index
6. [Source](http://km.aifb.kit.edu/services/crunchbase/)
7. GRID Release 2018-06-25
8. [Zynga | Logopedia | Fandom](https://logos.fandom.com/wiki/Zynga)
9. [Source](https://golden.com/wiki/Zynga-VKP)
10. VideoGameGeek
11. Wikirate