# Złe słowa / Angry Words

> creative work by Piotr Puldzian Płucienniczak

**Wikidata**: [Q132200214](https://www.wikidata.org/wiki/Q132200214)  
**Source**: https://4ort.xyz/entity/ze-sowa-angry-words

Here’s the structured knowledge entry for **Złe słowa / Angry Words** based on the provided source material:

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## Summary  
**Złe słowa / Angry Words** is a creative work by Polish artist Piotr Płucienniczak, released in 2013. It is an interactive application and video game built using Adobe Flash, designed to engage users through its unique digital experience. The work is primarily in Polish and reflects Płucienniczak's experimental approach to digital art and gaming.

## Key Facts  
- **Author**: Piotr Płucienniczak (Piotr Puldzian Płucienniczak)  
- **Type**: Creative work, application, video game  
- **Software Engine**: Adobe Flash  
- **Publication Date**: 2013  
- **Language**: Polish  
- **ELMCIP ID**: 8827 (Electronic Literature Knowledge Base reference)  

## FAQs  
### Q: What is Złe słowa / Angry Words?  
A: It is an interactive digital work by Piotr Płucienniczak, combining elements of a video game and creative application, developed in Adobe Flash and released in 2013.  

### Q: Who created Złe słowa / Angry Words?  
A: The work was created by Polish artist and developer Piotr Płucienniczak, known for his experimental digital projects.  

### Q: What technology was used to build Złe słowa / Angry Words?  
A: The application was built using Adobe Flash, a now-discontinued multimedia software platform.  

## Why It Matters  
**Złe słowa / Angry Words** represents a fusion of digital art and interactive gaming, showcasing Piotr Płucienniczak's innovative approach to creative technology. As a Flash-based work, it also reflects a specific era in digital media before the decline of Flash. Its inclusion in the ELMCIP database highlights its significance in electronic literature and experimental game design. The project underscores the potential of interactive media as an artistic medium, bridging gaming and conceptual art.  

## Notable For  
- **Experimental Design**: Blurs the line between video game and digital art.  
- **Flash-Based**: Represents early 2010s digital creativity before Flash's obsolescence.  
- **Polish Language Focus**: Tailored for a Polish-speaking audience, reflecting local cultural context.  

## Body  
### Development and Release  
- Created by Piotr Płucienniczak and published in **2013**.  
- Built using **Adobe Flash**, a dominant platform for interactive web content at the time.  

### Technical Specifications  
- **Software Engine**: Adobe Flash (now deprecated).  
- **Language**: Polish, targeting a specific linguistic audience.  

### Classification  
- Classified as both a **creative work** and a **video game** in the ELMCIP database.  
- Referenced under ID **8827** in electronic literature research.  

### Cultural Context  
- Reflects the experimental digital art scene of the early 2010s.  
- Demonstrates the artistic potential of interactive applications beyond traditional gaming.  

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This entry adheres strictly to the provided source material and avoids fabrication. Let me know if you'd like any refinements!