# X-PO: 2089 Cyber Revolution
**Wikidata**: [Q112656103](https://www.wikidata.org/wiki/Q112656103)  
**Source**: https://4ort.xyz/entity/x-po-2089-cyber-revolution

## Summary
*X-PO: 2089 Cyber Revolution* is a cancelled video game developed by Kalisto Entertainment, a French video game developer based in Bordeaux. It was designed to run on IBM PC-compatible systems and was classified as a personal computer game. The project was cancelled, and its Wikipedia page exists in Catalan and Japanese.

## Key Facts
- Developed by Kalisto Entertainment, a French video game developer founded in 1992.
- Designed for IBM PC-compatible systems.
- Classified as a personal computer game.
- Project status: Cancelled.
- Wikipedia pages available in Catalan and Japanese.
- GamerProfiles game ID: MMpY6 (as of July 22, 2025).

## FAQs
### Q: Who developed *X-PO: 2089 Cyber Revolution*?
A: The game was developed by Kalisto Entertainment, a French video game company founded in 1992.

### Q: What platform was *X-PO: 2089 Cyber Revolution* meant for?
A: The game was designed for IBM PC-compatible systems.

### Q: Is *X-PO: 2089 Cyber Revolution* still available to play?
A: No, the project was cancelled, and no playable version exists.

### Q: What languages has the Wikipedia page for *X-PO: 2089 Cyber Revolution* been translated into?
A: The Wikipedia page exists in Catalan and Japanese.

### Q: What is the GamerProfiles ID for *X-PO: 2089 Cyber Revolution*?
A: The game's GamerProfiles ID is MMpY6, as referenced on July 22, 2025.

## Why It Matters
*X-PO: 2089 Cyber Revolution* represents a notable but ultimately abandoned project in the video game industry. Developed by Kalisto Entertainment, a French studio with a history in the gaming sector, the game was intended for IBM PC-compatible systems. Its cancellation highlights the challenges faced by developers in the late 20th and early 21st centuries, including shifting market demands, technological changes, and financial constraints. While the game itself did not achieve commercial success, its existence provides insight into the experimental and speculative nature of early 21st-century game development. The project's multilingual Wikipedia presence (Catalan and Japanese) suggests some level of regional interest, though it remains a footnote in gaming history.

## Notable For
- One of the few video games developed by Kalisto Entertainment.
- Designed for IBM PC-compatible systems, a niche platform in the early 2000s.
- Cancelled status, reflecting the uncertain fate of many early 21st-century game projects.
- Multilingual Wikipedia coverage, indicating regional or niche interest.
- Reference in GamerProfiles, a database tracking game releases and cancellations.

## Body
### Development
*X-PO: 2089 Cyber Revolution* was developed by Kalisto Entertainment, a French video game company established in 1992. The studio was headquartered in Bordeaux and operated within the video game industry. The game was intended for IBM PC-compatible systems, a platform that was becoming increasingly obsolete by the early 2000s.

### Classification and Status
The game is classified as a personal computer game and was marked as "cancelled" in its Wikidata entry. This status indicates that development was discontinued before completion or release. The project's cancellation is reflective of the broader trends in the gaming industry during this period, where many experimental or niche projects were abandoned due to shifting market demands or financial constraints.

### Digital Presence
The game's Wikipedia page exists in Catalan and Japanese, suggesting some level of regional or cultural interest. Additionally, the game is referenced in GamerProfiles under the ID MMpY6, as of July 22, 2025. This entry provides a record of the game's existence, even if it was never released.

### Legacy
While *X-PO: 2089 Cyber Revolution* did not achieve commercial success, it serves as a reminder of the speculative and experimental nature of early 21st-century game development. The project's cancellation underscores the risks and uncertainties faced by developers during this period. Despite its limited impact, the game's presence in gaming databases and multilingual Wikipedia coverage indicates that it was recognized, albeit peripherally, within the gaming community.