# WITCHCRAFT inc.

> Japanese video game developer

**Wikidata**: [Q11288075](https://www.wikidata.org/wiki/Q11288075)  
**Source**: https://4ort.xyz/entity/witchcraft-inc

## Summary
WITCHCRAFT inc. is a Japanese video game developer founded on January 11, 2008, and headquartered in Tokyo. The company specializes in creating video games and is recognized for its contributions to the gaming industry, particularly in the visual novel genre. It operates under the corporate number 5013301026831 and maintains an online presence through its official website.

## Key Facts
- Founded on January 11, 2008.
- Headquartered in Tokyo, Japan.
- Corporate number: 5013301026831 (Japan).
- Official website: http://www.witch-craft.co.jp/.
- Associated with the visual novel genre (via Visual Novel Database ID p5447).
- Active in the video game industry for over 15 years.
- Identified in databases such as Mod DB (ID: witchcraft) and OpenCorporates (ID: jp/5013301026831).

## FAQs
### Q: When was WITCHCRAFT inc. founded?
A: WITCHCRAFT inc. was founded on January 11, 2008.

### Q: Where is WITCHCRAFT inc. based?
A: The company is headquartered in Tokyo, Japan.

### Q: What type of games does WITCHCRAFT inc. develop?
A: While specific titles are not detailed in available sources, the company is associated with the visual novel genre, as indicated by its Visual Novel Database ID (p5447).

## Why It Matters
WITCHCRAFT inc. holds significance as a longstanding contributor to Japan’s video game industry, a sector renowned globally for its innovation and cultural impact. Since its founding in 2008, the company has operated in Tokyo, a hub for Japanese gaming and technology, positioning it within a network of influential developers. Its focus on visual novels—a genre with a dedicated international fanbase—underscores its role in preserving and advancing a unique style of interactive storytelling. For gamers and industry observers, WITCHCRAFT inc. represents a bridge between Japan’s creative gaming traditions and modern digital entertainment, even if its specific titles remain less widely recognized outside niche audiences.

## Notable For
- Specialization in the visual novel genre, a culturally significant and popular format in Japanese gaming.
- Longstanding presence in the industry, with continuous operation since 2008.
- Strategic location in Tokyo, a global center for anime, manga, and video game development.
- Recognition in specialized databases (e.g., Visual Novel Database, Mod DB), highlighting its niche contributions.

## Body
### Founding and History
WITCHCRAFT inc. was established on January 11, 2008, in Tokyo, Japan. The company was assigned the corporate number 5013301026831, formalizing its status as a registered business in Japan. Since its inception, it has focused on video game development, aligning with Japan’s robust gaming industry.

### Operations and Location
The company operates primarily from its headquarters in Tokyo, leveraging the city’s reputation as a cultural and technological hub. This location places WITCHCRAFT inc. in proximity to other major Japanese game developers, publishers, and entertainment companies.

### Digital Presence
WITCHCRAFT inc. maintains an official website (http://www.witch-craft.co.jp/) to share updates and information about its projects. The company is also cataloged in industry-specific databases, including Mod DB (ID: witchcraft) and the Visual Novel Database (ID: p5447), reflecting its engagement with niche gaming communities.

### Industry Identification
As a video game developer, WITCHCRAFT inc. is classified under the broader video game industry. Its work in the visual novel genre—a style characterized by narrative-driven gameplay and anime-inspired aesthetics—connects it to a tradition of Japanese interactive storytelling. While the company’s portfolio specifics are not elaborated in available sources, its associations and long-term activity underscore its role as a consistent contributor to Japan’s gaming ecosystem.