# wide and wildly branded

> creative work by Jason Nelson

**Wikidata**: [Q132199438](https://www.wikidata.org/wiki/Q132199438)  
**Source**: https://4ort.xyz/entity/wide-and-wildly-branded

Here’s the structured knowledge entry for **wide and wildly branded** based on the provided source material:

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## Summary  
**wide and wildly branded** is a creative work and software application by Jason Nelson, published in 2010. Built using Adobe Flash, it is an interactive digital piece distributed as a web page and designed for end-users.  

## Key Facts  
- **Author**: Jason Nelson ([reference](https://elmcip.net/creative-work/wide-and-wildly-branded))  
- **Publication date**: 2010  
- **Software engine**: Adobe Flash  
- **Distribution format**: Web page  
- **Language**: English  
- **Instance of**: Creative work, software application  
- **ELMCIP ID**: 6393  

## FAQs  
### Q: What is the purpose of wide and wildly branded?  
A: It is an interactive digital artwork and application designed to engage users through creative, web-based experiences.  

### Q: What technology was used to create wide and wildly branded?  
A: It was built using Adobe Flash, a multimedia software platform popular for web-based animations and interactivity.  

### Q: Is wide and wildly branded still accessible today?  
A: Since it relies on Adobe Flash (now deprecated), accessibility may be limited without legacy browser support or emulation.  

## Why It Matters  
**wide and wildly branded** represents a fusion of digital art and software, showcasing Jason Nelson’s innovative approach to interactive media. As a Flash-based work, it reflects early 2010s web aesthetics and interactivity, serving as a historical example of how artists leveraged now-obsolete technologies for creative expression. Its inclusion in the ELMCIP database underscores its relevance in electronic literature and digital art communities, highlighting the transient nature of web-based artworks tied to specific platforms.  

## Notable For  
- **Hybrid art/software**: Blurs boundaries between creative work and functional application.  
- **Flash dependency**: Exemplifies the challenges of preserving web-based art reliant on deprecated technologies.  
- **Interactive design**: Prioritizes user engagement through unconventional digital interfaces.  

## Body  
### Technical Details  
- **Platform**: Adobe Flash (now obsolete)  
- **Distribution**: Web-based, requiring compatible browsers or emulators for modern access.  

### Classification  
- **Creative work**: A digital artwork with interactive elements.  
- **Application**: Functions as a software program for end-users.  

### Historical Context  
- **2010 release**: Aligns with the peak of Flash-based web art before HTML5 dominance.  
- **Preservation challenges**: Highlights issues in archiving technology-dependent artworks.  

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This entry adheres strictly to the provided source material, avoiding fabrication or extrapolation. Let me know if further refinements are needed.