# Why Do People Continue Using Fitness Wearables? The Effect of Interactivity and Gamification

> Research article (SAGE Open, 2021) · cited 24× · AI/ML

**Wikidata**: [openalex:W3208572546](https://www.wikidata.org/wiki/openalex:W3208572546)  
**Source**: https://4ort.xyz/entity/why-do-people-continue-using-fitness-wearables-the-effect-of-interactivity-and-gamification
