# Vive la Bagatelle

> creative work by Richard Montoya

**Wikidata**: [Q132198594](https://www.wikidata.org/wiki/Q132198594)  
**Source**: https://4ort.xyz/entity/vive-la-bagatelle

## Summary
**Vive la Bagatelle** is a work of digital poetry created by Richard Montoya and published in 2011. Classified as both a creative work and a software application, it was built using Adobe Flash and utilizes the ActionScript programming language. The work is written in Italian and is recognized within electronic literature databases.

## Key Facts
- **Author:** Richard Montoya
- **Publication Year:** 2011
- **Genre:** Digital Poetry
- **Instance of:** Creative work, Exhibit, Application
- **Software Engine:** Adobe Flash
- **Programming Language:** ActionScript
- **Language:** Italian
- **ELMCIP ID:** 3326

## FAQs
### Q: What type of work is Vive la Bagatelle?
A: Vive la Bagatelle is a work of digital poetry. It is technically classified as an application and a creative exhibit rather than a static text.

### Q: What technology was used to create Vive la Bagatelle?
A: The work was built using Adobe Flash and is powered by ActionScript, an object-oriented programming language.

### Q: Who is the creator of Vive la Bagatelle?
A: The work was authored by Richard Montoya and published in 2011.

## Why It Matters
Vive la Bagatelle serves as a distinct example of the intersection between creative writing and software development during the early 2010s. As a piece of digital poetry, it represents a shift in literary arts where text is delivered not through traditional print, but through executable software applications designed for end-users.

Its significance is anchored in its use of specific technologies—Adobe Flash and ActionScript—that were standard for interactive web experiences and electronic literature at the time of its publication in 2011. By utilizing these tools, the work exemplifies the "Flash era" of digital poetics, where motion, interactivity, and code were essential components of the narrative structure. The inclusion of the work in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) database under ID 3326 further underscores its relevance to scholars and historians studying the evolution of electronic literature and digital humanities. The fact that the work is in Italian also highlights the global nature of the digital poetry movement, extending beyond English-centric computing spaces.

## Notable For
- Being a distinct example of **digital poetry** authored by Richard Montoya.
- Functioning as a hybrid entity that is simultaneously a **creative work**, an **exhibit**, and a **software application**.
- Utilizing **Adobe Flash** and **ActionScript**, technologies that defined a specific era of interactive web art.
- Being cataloged in the **ELMCIP academic database** (ID 3326), verifying its standing in the field of electronic literature.
- Composing the poetic content in **Italian**.

## Body
### Authorship and Classification
Vive la Bagatelle is a creative work attributed to the author Richard Montoya. It was officially published in 2011. The entity is uniquely classified under multiple categories:
*   **Creative Work:** It serves as an artistic expression.
*   **Exhibit:** It functions as a display piece, likely within a digital or gallery context.
*   **Application:** It operates as a software program or group of programs designed for end-users.

### Technical Specifications
The work relies on legacy web technologies that were prominent in the late 1990s and 2000s.
*   **Software Engine:** The application runs on **Adobe Flash**.
*   **Programming Language:** The logic and interactivity are driven by **ActionScript**, an object-oriented programming language that was foundational for Flash development.
*   **Language:** The content of the work is presented in **Italian**.

### Academic Context
Vive la Bagatelle is indexed in the ELMCIP knowledge base under the identifier **3326**. This classification explicitly categorizes the work under the genre of **digital poetry**, situating it within the broader history of electronic literature.