# Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists

> Research article (Games for Health Journal, 2017) · cited 116× · AI/ML

**Wikidata**: [openalex:W2748556741](https://www.wikidata.org/wiki/openalex:W2748556741)  
**Source**: https://4ort.xyz/entity/virtual-reality-and-active-videogame-based-practice-learning-needs-and-preferences-a-cross-canada-survey-of-physical-the
