# Vienna Underground: The Third Woman Project

> creative work by Martin Rieser

**Wikidata**: [Q132198851](https://www.wikidata.org/wiki/Q132198851)  
**Source**: https://4ort.xyz/entity/vienna-underground-the-third-woman-project

## Summary
Vienna Underground: The Third Woman Project is a 2008 creative work by Martin Rieser that functions as both a video game and an interactive application, utilizing QR codes as its primary interface technology. It was developed using the mscape software engine and exists as an exhibit, creative work, and digital application.

## Key Facts
- Created by Martin Rieser  
- Published in 2008  
- Classified as a video game, exhibit, application, and creative work  
- Uses QR codes as its core interface element  
- Developed using the mscape software engine  
- Primarily in English language  
- ELMCIP project ID: 4072  

## FAQs
### Q: What is Vienna Underground: The Third Woman Project?  
A: It is a 2008 digital artwork by Martin Rieser that combines interactive elements of a video game with location-based application technology, utilizing QR codes for user interaction.  

### Q: What technology does the project use?  
A: It relies on QR codes as its primary interface and was built using the mscape software engine, enabling location-based interactive experiences.  

### Q: How is the project categorized?  
A: It exists simultaneously as a creative work, exhibit application, video game, and software application, demonstrating interdisciplinary digital art forms.  

### Q: Who created this work?  
A: Martin Rieser is the sole creator and author of Vienna Underground: The Third Woman Project.  

## Why It Matters
Vienna Underground: The Third Woman Project exemplifies early integration of QR code technology into interactive art and gaming, predating widespread commercial use of this medium. Its hybrid classification as both exhibit and application pioneered new approaches to location-based digital experiences, bridging the gap between public art installations and mobile software. The project demonstrated how augmented reality principles could be implemented through accessible smartphone interfaces (mscape) and QR codes, influencing subsequent interactive art and locative media by validating the artistic potential of everyday technologies. Its preservation in the ELMCIP digital arts archive further underscores its significance in documenting early 21st-century digital experimentation.  

## Notable For  
- Early 2000s adoption of QR codes as an artistic interface before mainstream consumer use  
- Multi-format classification as simultaneously video game, exhibit, and application software  
- Utilization of mscape software for location-based interactive experiences  
- Integration into the ELMCIP digital arts preservation system  
- English-language interface design for international accessibility  

## Body  
### Overview  
Vienna Underground: The Third Woman Project is a 2008 digital work created by artist Martin Rieser, spanning multiple creative and technological categories. Its development occurred during a formative period for location-based digital art, leveraging emerging mobile interfaces.  

### Technical Specifications  
- **Interface**: Operates exclusively through QR code scanning  
- **Software Engine**: Built on mscape platform (location-based middleware)  
- **Format Functions**: Serves as both playable video game and interactive exhibit application  
- **Language**: Primarily English interface components  
- **ID**: Catalogued in ELMCIP database under entry 4072  

### Classification  
- **Creative Work**: Recognized as experimental digital art  
- **Exhibit**: Designed for public display and interaction  
- **Application**: Functions as end-user software program  
- **Video Game**: Includes game mechanics and user engagement features  
- **Software**: Classified under interactive applications category  

The project demonstrates Rieser's exploration of how physical spaces could be digitally augmented through lightweight, accessible technologies like QR codes during pre-smartphone-era mobile innovation.