# Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

> Research article (2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020) · cited 25× · AI/ML

**Wikidata**: [openalex:W3088689752](https://www.wikidata.org/wiki/openalex:W3088689752)  
**Source**: https://4ort.xyz/entity/using-the-gameplay-and-user-data-to-predict-and-identify-causes-of-cybersickness-manifestation-in-virtual-reality-games
