# Using Intersectional Representation &amp; Embodied Identification in Standard Video Game Play to Reduce Societal Biases

> Research article (Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021) · cited 15× · AI/ML

**Wikidata**: [openalex:W3162985317](https://www.wikidata.org/wiki/openalex:W3162985317)  
**Source**: https://4ort.xyz/entity/using-intersectional-representation-amp-embodied-identification-in-standard-video-game-play-to-reduce-societal-biases
