# Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types

> Research article (Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2020) · cited 12× · AI/ML

**Wikidata**: [openalex:W3091191768](https://www.wikidata.org/wiki/openalex:W3091191768)  
**Source**: https://4ort.xyz/entity/using-hardware-ray-transforms-to-accelerate-ray-primitive-intersections-for-long-thin-primitive-types
