# Using gamification and IoT-based educational tools towards energy savings - some experiences from two schools in Italy and Greece

> Research article (Journal of Ambient Intelligence and Humanized Computing, 2021) · cited 45× · AI/ML

**Wikidata**: [openalex:W3120610143](https://www.wikidata.org/wiki/openalex:W3120610143)  
**Source**: https://4ort.xyz/entity/using-gamification-and-iot-based-educational-tools-towards-energy-savings-some-experiences-from-two-schools-in-italy-and
