# Using Game-based Technology, KAHOOT! for Classroom Engagement

> Research article (LSP International Journal, 2018) · cited 38× · AI/ML

**Wikidata**: [openalex:W2903947085](https://www.wikidata.org/wiki/openalex:W2903947085)  
**Source**: https://4ort.xyz/entity/using-game-based-technology-kahoot-for-classroom-engagement
