# Using commercial video games in flipped classrooms to support physical concept construction

> Research article (Journal of Computer Assisted Learning, 2018) · cited 41× · AI/ML

**Wikidata**: [openalex:W2802502963](https://www.wikidata.org/wiki/openalex:W2802502963)  
**Source**: https://4ort.xyz/entity/using-commercial-video-games-in-flipped-classrooms-to-support-physical-concept-construction
