# Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students

> Research article (Computers & Education, 2022) · cited 27× · AI/ML

**Wikidata**: [openalex:W4307957983](https://www.wikidata.org/wiki/openalex:W4307957983)  
**Source**: https://4ort.xyz/entity/using-a-mobile-virtual-reality-and-computer-game-to-improve-visuospatial-self-efficacy-in-middle-school-students
