# Universomo

> former video game developer based in Tampere, Finland

**Wikidata**: [Q15070492](https://www.wikidata.org/wiki/Q15070492)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Universomo)  
**Source**: https://4ort.xyz/entity/universomo

## Summary
Universomo was a Finnish video game developer based in Tampere, founded in 2002. It specialized in creating mobile games and was acquired by THQ in 2007 before dissolving in 2010.

## Key Facts
- Founded in 2002 in Tampere, Finland.
- Specialized in mobile game development.
- Acquired by THQ on May 9, 2007.
- Dissolved on March 2, 2010.
- Produced mobile games for personal use.
- Operated under the legal form of *osakeyhtiö* (Finnish limited company).
- Had a Wikipedia page in English and Finnish.
- Listed on MobyGames and VideoGameGeek databases.
- Focused on the video game industry.

## FAQs
### Q: What kind of games did Universomo develop?
A: Universomo specialized in mobile games, primarily designed for personal use.

### Q: Who owned Universomo?
A: Universomo was acquired by THQ, a major U.S.-based video game publisher, in 2007.

### Q: When did Universomo shut down?
A: Universomo dissolved on March 2, 2010.

### Q: Where was Universomo based?
A: Universomo was headquartered in Tampere, Finland.

### Q: What was Universomo’s legal structure?
A: Universomo operated as an *osakeyhtiö*, a Finnish limited company.

## Why It Matters
Universomo was a notable Finnish video game developer that contributed to the early mobile gaming industry. As a small but active studio, it produced games for personal use, a niche that gained traction as mobile devices became more powerful. Its acquisition by THQ in 2007 marked an important milestone in the evolution of mobile gaming, as THQ leveraged Universomo’s expertise to expand its portfolio. Despite its relatively short lifespan, Universomo played a role in shaping the mobile gaming landscape before dissolving in 2010. Its work highlighted the growing importance of mobile gaming as a platform for indie developers and publishers alike.

## Notable For
- One of the first Finnish studios to specialize in mobile game development.
- Produced games for personal use, a precursor to modern mobile gaming.
- Acquired by THQ, a major player in the video game industry.
- Had a brief but impactful presence in the early mobile gaming era.
- Listed in major gaming databases, including MobyGames and VideoGameGeek.

## Body
### Origins and Development
Universomo was established in 2002 in Tampere, Finland, as a video game developer. The company focused on creating mobile games, a growing segment of the gaming industry at the time. Its work was characterized by a specialization in personal-use mobile games, reflecting the early days of mobile gaming.

### Acquisition and Industry Impact
In 2007, Universomo was acquired by THQ, a prominent U.S. video game publisher. This acquisition was significant as it allowed THQ to expand its mobile gaming portfolio, leveraging Universomo’s expertise in the field. The partnership marked an early example of a major publisher investing in mobile game development.

### Dissolution and Legacy
Universomo dissolved on March 2, 2010, after a brief but active period in the industry. Despite its short lifespan, the studio contributed to the early mobile gaming landscape, producing games that were well-received in their niche. Its legacy includes being one of the first Finnish studios to specialize in mobile game development and a key player in the transition of gaming to mobile platforms.

### Recognition and Databases
Universomo’s work was documented in major gaming databases, including MobyGames and VideoGameGeek, reflecting its presence in the industry. The company also had Wikipedia entries in English and Finnish, indicating its recognition among gaming enthusiasts and historians.

### Legal and Operational Details
Universomo operated under the legal form of *osakeyhtiö*, a Finnish limited company. Its headquarters were in Tampere, Finland, and it was involved in the video game industry, producing mobile games for personal use. The company’s dissolution in 2010 marked the end of its active development phase.

## References

1. Quora
2. VideoGameGeek
3. MobyGames