# UNIANA

> Korean Game Company

**Wikidata**: [Q26842891](https://www.wikidata.org/wiki/Q26842891)  
**Source**: https://4ort.xyz/entity/uniana

## Summary
UNIANA is a South Korean video game developer founded on January 12, 1988, headquartered in Seoul. The company operates in the video game industry and maintains an official website at http://uniana.com/.

## Key Facts
- Founded on January 12, 1988, making it one of the earlier established Korean game companies
- Headquartered in Seoul, South Korea
- Operates in the video game industry as a specialized developer
- Official website: http://uniana.com/
- Classified as a video game developer organization
- Has sitelink count of 2 across various platforms
- Available on Wikipedia in French and Korean languages
- Listed in Crunchbase with organization ID "uniana"
- Freebase ID: /m/0czf3_4

## FAQs
### Q: When was UNIANA founded?
A: UNIANA was founded on January 12, 1988, making it one of the established players in the Korean gaming industry with over three decades of operation.

### Q: Where is UNIANA located?
A: UNIANA is headquartered in Seoul, South Korea, operating within the country's vibrant video game development ecosystem.

### Q: What type of company is UNIANA?
A: UNIANA is a video game developer specializing in the creation of video games, operating within the broader video game industry.

### Q: Does UNIANA have an official website?
A: Yes, UNIANA maintains an official website at http://uniana.com/ for company information and operations.

### Q: In which languages is UNIANA covered on Wikipedia?
A: UNIANA has Wikipedia coverage in French and Korean languages, reflecting its regional presence and international recognition.

## Why It Matters
UNIANA represents a significant player in South Korea's video game industry, having operated since 1988 when the Korean gaming sector was still developing. As one of the earlier established game developers in the country, UNIANA contributes to South Korea's reputation as a major force in global gaming. The company's longevity demonstrates the evolution of the Korean gaming market from its early stages to becoming one of the world's most influential gaming regions. UNIANA's presence in both domestic and international contexts through multilingual Wikipedia coverage indicates its role in the broader gaming ecosystem. The company's operations from Seoul, a global hub for gaming innovation, positions it within one of the most competitive and technologically advanced gaming markets worldwide. Its classification as a dedicated video game developer highlights the specialization required in an increasingly complex and sophisticated industry.

## Body
### Company Classification
UNIANA operates as a video game developer, which is defined as a software development organization specializing in the creation of video games. This places the company within the broader video game industry, which encompasses the development, marketing, and distribution of interactive entertainment software.

### Geographic Presence
The company is headquartered in Seoul, South Korea, positioning it within one of the world's most dynamic and competitive gaming markets. Seoul serves as a central hub for Korean game development, hosting numerous studios and publishers that contribute to the country's global gaming influence.

### Historical Context
Founded on January 12, 1988, UNIANA entered the gaming industry during a formative period for Korean game development. This timing places the company among the early adopters and contributors to what would become South Korea's dominant position in the global gaming landscape.

### Digital Presence
UNIANA maintains an official web presence through http://uniana.com/, serving as the primary digital gateway for company information and operations. The company also enjoys coverage on Wikipedia in both French and Korean languages, indicating international recognition and accessibility across different linguistic communities.

### Industry Positioning
As classified in knowledge bases, UNIANA specifically functions as a video game developer rather than publisher or distributor, focusing on the creative and technical aspects of game creation within the broader entertainment software ecosystem.