# Turbulence

> creative work by Alison Clifford, Graeme Truslove

**Wikidata**: [Q132204237](https://www.wikidata.org/wiki/Q132204237)  
**Source**: https://4ort.xyz/entity/turbulence

## Summary
Turbulence is a creative work and software application authored by Alison Clifford and Graeme Truslove. Published in 2013, it is classified as both an exhibit and an application built using the Max programming language.

## Key Facts
- **Authors:** Alison Clifford and Graeme Truslove.
- **Publication Date:** 2013.
- **Instance of:** Creative work, exhibit, and application.
- **Programming Language:** Max (programming language).
- **Software Used:** Final Cut Pro and Autodesk Maya.
- **ELMCIP ID:** 11336.
- **Wikidata Description:** Creative work by Alison Clifford, Graeme Truslove.

## FAQs
### Q: Who created Turbulence?
A: Turbulence was created by Alison Clifford and Graeme Truslove. It is recognized as a collaborative creative work.

### Q: When was Turbulence published?
A: Turbulence was published in 2013.

### Q: What tools and programming languages were used to create Turbulence?
A: The project was built using the Max programming language. Additionally, the authors utilized Final Cut Pro and Autodesk Maya in its development.

### Q: How is Turbulence classified?
A: Turbulence is classified as a creative work, an exhibit, and a software application.

## Why It Matters
Turbulence serves as a distinct example of the intersection between creative art and software development, specifically within the realm of electronic literature and digital exhibits. By utilizing the Max programming language—a visual programming environment typically used for music and multimedia—the work highlights the technical complexity involved in modern digital art creation. The inclusion of industry-standard tools like Autodesk Maya and Final Cut Pro further situates the work within a professional context of 3D modeling and video production.

The project is significant for its dual classification as both a static "creative work" and a functional "application," suggesting it offers an interactive experience for users or viewers. Its documentation within academic and knowledge bases (indicated by the ELMCIP ID) confirms its relevance to researchers studying the evolution of digital narratives and interactive media. Consequently, Turbulence represents a meaningful contribution to the field of computational creativity, demonstrating how diverse software ecosystems can be integrated to produce cohesive artistic exhibits.

## Notable For
- Being a hybrid entity that functions as both an interactive application and an artistic exhibit.
- Utilizing the Max programming language, a specialized tool for multimedia interaction.
- Integrating high-end production software (Autodesk Maya, Final Cut Pro) into its creative workflow.
- Being cataloged in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) database.

## Body
### Classification and Authorship
Turbulence is a creative work authored by Alison Clifford and Graeme Truslove. Within structured knowledge bases, it is strictly defined as an "instance of" three distinct categories:
*   **Creative work**
*   **Exhibit**
*   **Application**

The work is indexed under the ELMCIP ID 11336, linking it to academic research on electronic literature and digital creativity.

### Technical Development
The creation of Turbulence involved a specific stack of software tools, indicating a workflow that combined visual programming with standard media production:
*   **Core Programming:** The underlying logic and interactivity were developed using **Max (programming language)**.
*   **Visual and Video Production:** The project utilized **Autodesk Maya** (likely for 3D modeling or animation) and **Final Cut Pro** (likely for video editing).

### Timeline
The work was officially published in 2013. It remains a cited example of creative work utilizing the Max environment.