# Troia erleben

> Hackathon project: The aim of our project is to make it possible to experience Troia. It is aimed at museum visitors and people interested in Troia.

**Wikidata**: [Q113592851](https://www.wikidata.org/wiki/Q113592851)  
**Source**: https://4ort.xyz/entity/troia-erleben

## Summary
Troia erleben is a hackathon project designed to allow museum visitors and people interested in Troia to experience the ancient city. It functions as an application, potentially a web or mobile app, that aims to make Troia accessible and engaging. The project was created for Coding da Vinci Baden-Württemberg 2022 and received an Audience Award in the same year.

## Key Facts
*   Troia erleben is a hackathon project.
*   It was created for Coding da Vinci Baden-Württemberg 2022.
*   The project received the Audience Award in 2022.
*   It is aimed at museum visitors and people interested in Troia.
*   Troia erleben is classified as a project, application, and can be a desktop application, game, mobile app, storytelling, visualization, web application, or website.
*   Its license is Apache Software License 2.0.
*   The project uses content from "Troja – (Ge)schichten in Ton, Steinen & Scherben".
*   Troia erleben is copyrighted.

## FAQs
### Q: What is Troia erleben?
A: Troia erleben is a hackathon project designed to make it possible to experience Troia. It functions as an application aimed at engaging museum visitors and individuals interested in the ancient city.

### Q: Who is Troia erleben for?
A: Troia erleben is specifically aimed at museum visitors and people who are interested in Troia. Its purpose is to provide an accessible way for these audiences to engage with the subject.

### Q: What award did Troia erleben receive?
A: Troia erleben received the Audience Award in 2022. This recognition was given during the Coding da Vinci Baden-Württemberg 2022 event for which the project was created.

### Q: What is the license for Troia erleben?
A: The license for Troia erleben is the Apache Software License 2.0. This specifies the terms under which the software can be used and distributed.

### Q: Where was Troia erleben created?
A: Troia erleben was created for Coding da Vinci Baden-Württemberg 2022. This indicates its origin as part of a cultural hackathon event.

## Why It Matters
Troia erleben matters because it addresses the challenge of making historical and archaeological sites like Troia accessible and engaging to a broader audience. By leveraging digital formats such as applications, web applications, or mobile apps, it transforms static historical information into an interactive experience for museum visitors and enthusiasts. Its origin as a hackathon project for Coding da Vinci Baden-Württemberg 2022 highlights the innovative potential of collaborative, short-term development sprints in cultural heritage. The Audience Award received in 2022 further underscores its perceived value and appeal, indicating that it successfully resonated with its target users and the broader community. This project exemplifies how technology can bridge the gap between academic knowledge and public engagement, fostering a deeper understanding and appreciation for ancient history.

## Notable For
*   **Hackathon Origin**: Developed as a project for Coding da Vinci Baden-Württemberg 2022, showcasing rapid innovation in cultural heritage.
*   **Audience Award Recipient**: Recognized with the Audience Award in 2022, indicating strong public appeal and innovative concept.
*   **Experiential Learning Focus**: Specifically designed to enable users to "experience Troia," moving beyond traditional information delivery.
*   **Broad Application Scope**: Classified as a project that can manifest as a desktop application, game, mobile app, storytelling tool, visualization, web application, or website, offering versatile engagement.
*   **Open-Source Licensing**: Utilizes the Apache Software License 2.0, promoting collaboration and wider adoption of its underlying technology.

## Body

### Project Overview
Troia erleben is a hackathon project with the primary aim of making it possible for individuals to experience Troia. It is specifically targeted at museum visitors and people who have an interest in Troia. The project is described as an application.

### Creation and Recognition
*   **Created For**: Coding da Vinci Baden-Württemberg 2022.
*   **Award Received**: Audience Award in 2022. The reference for this award is provided by a URL to codingdavinci.de.

### Classification and Types
Troia erleben is an instance of multiple classifications, indicating its versatile nature:
*   Project
*   Application
*   Desktop application
*   Game
*   Mobile app
*   Storytelling
*   Visualization
*   Web application
*   Website

### Technical and Legal Details
*   **License**: Apache Software License 2.0.
*   **Copyright Status**: Copyrighted.
*   **Described At URL**: https://codingdavinci.de/de/projekte/troia-erleben (language: German).

### Content Used
The project utilizes content from "Troja – (Ge)schichten in Ton, Steinen & Scherben."

### Visual Representation
An image associated with the project is available at: https://commons.wikimedia.org/wiki/Special:FilePath/Troja_erleben_Projektbild.jpg.

## References

1. [Source](https://codingdavinci.de/de/events/baden-wuerttemberg-2022)