# Toio

> video game console

**Wikidata**: [Q85809918](https://www.wikidata.org/wiki/Q85809918)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Toio)  
**Source**: https://4ort.xyz/entity/toio

## Summary
Toio is a video game console developed by Sony Interactive Entertainment, released in Japan on March 20, 2019. It consists of small robotic cubes that can be programmed and controlled through a companion app, combining robotics with interactive gameplay.

## Key Facts
- Released on March 20, 2019, in Japan
- Manufactured by Sony Interactive Entertainment
- Classified as both a video game console and a robot
- Official website: https://www.sony.com/en/SonyInfo/design/stories/toio/
- Described by Engadget in a 2017 article
- Available in English and Japanese Wikipedia
- Has 3 sitelinks on Wikidata
- Part of the broader video game console category

## FAQs

### Q: What is Toio?
A: Toio is a video game console developed by Sony Interactive Entertainment that consists of small robotic cubes designed for interactive play and programming. It was released in Japan in March 2019.

### Q: Who makes Toio?
A: Toio is manufactured by Sony Interactive Entertainment, the same company behind PlayStation consoles and other gaming products.

### Q: When was Toio released?
A: Toio was released on March 20, 2019, in Japan.

### Q: What makes Toio unique?
A: Toio combines robotics with gaming through small programmable cubes that can be controlled via a companion app, offering a unique blend of physical and digital interaction.

### Q: Where can I learn more about Toio?
A: You can visit the official Toio website at https://www.sony.com/en/SonyInfo/design/stories/toio/ or read about it on Wikipedia in English and Japanese.

## Why It Matters
Toio represents Sony's innovative approach to merging physical robotics with digital gaming experiences. By creating small, programmable cubes that can be controlled through software, Toio opens up new possibilities for interactive play, education, and creative expression. The platform serves as an accessible entry point for users to learn basic programming concepts while engaging in entertaining gameplay. Its release demonstrates Sony's commitment to exploring beyond traditional gaming consoles and into the realm of educational robotics. Toio's design philosophy emphasizes hands-on learning and creativity, making it particularly relevant in an era where STEM education and technological literacy are increasingly important. The product also showcases Sony's ability to leverage its gaming expertise to create novel interactive experiences that bridge the physical and digital worlds.

## Notable For
- Combines robotics and gaming in a unique console format
- Features programmable robotic cubes for interactive play
- Developed by Sony Interactive Entertainment, known for PlayStation
- Released as an educational and entertainment hybrid product
- Available in multiple languages with international web presence

## Body
### Product Overview
Toio consists of small robotic cubes that serve as the core hardware component of the gaming system. These cubes can move, detect each other, and respond to various inputs, creating a versatile platform for different types of games and activities.

### Technical Classification
The product is classified under multiple categories in knowledge bases, including both "video game console" and "robot." This dual classification reflects its nature as both a gaming device and a robotic platform.

### Development and Release
Sony Interactive Entertainment developed Toio as part of its expansion into interactive entertainment beyond traditional gaming consoles. The product was specifically released in Japan on March 20, 2019, suggesting a targeted initial market approach.

### Platform Features
The Toio system includes a companion app that allows users to program and control the robotic cubes. This software component is essential to the functionality of the hardware, enabling various gameplay scenarios and educational applications.

### Market Position
As a product from Sony Interactive Entertainment, Toio benefits from the company's extensive experience in the gaming industry while exploring new territory in educational robotics. The product represents an intersection between entertainment technology and educational tools.

## References

1. [Source](https://www.engadget.com/2017-06-13-sonys-fantastical-toio-cubes-combine-robotics-with-papercraft.html)