# To Make a Game

> 2022 video game

**Wikidata**: [Q122350502](https://www.wikidata.org/wiki/Q122350502)  
**Source**: https://4ort.xyz/entity/to-make-a-game

## Summary
To Make a Game is a 2022 casual single-player video game available on Microsoft Windows and Linux through digital distribution on Steam. It supports English, French, Latin American Spanish, and Simplified Chinese, and is cataloged in multiple gaming databases including Rawg, Lutris, and HowLongToBeat.

## Key Facts
- Publication date: February 12, 2022.
- Platforms: Microsoft Windows, Linux.
- Genre: Casual game.
- Game mode: Single-player.
- Supported languages: English, French, Latin American Spanish, Simplified Chinese.
- Distributor: Steam (digital distribution).
- Steam application ID: 1889000.
- Rawg game ID: to-make-a-game.
- Lutris game ID: to-make-a-game.
- SteamGridDB ID: 5318133.
- GameSpot game ID: to-make-a-game.
- HowLongToBeat ID: 109721.
- IsThereAnyDeal ID: to-make-a-game.
- VGList video game ID: 64462.
- GamerProfiles game ID: 22RyQ.
- GamingOnLinux database ID: 31195.
- Internet Game Database game ID: to-make-a-game (qualifier: 192889).
- Wikidata description: 2022 video game.

## FAQs
**What platforms can I play To Make a Game on?**  
To Make a Game is compatible with Microsoft Windows and Linux. Both versions are distributed via Steam, identified by the Steam application ID 1889000.

**In what languages is To Make a Game available?**  
The game offers full localization in English, French, Latin American Spanish, and Simplified Chinese, accommodating players from diverse linguistic backgrounds.

**Where can I download or purchase To Make a Game?**  
The game is available exclusively through digital distribution on Steam. No physical or alternative digital storefronts are mentioned in the source material.

**What type of gameplay experience does To Make a Game provide?**  
It is designed as a casual single-player video game, focusing on relaxed, individual play sessions without multiplayer or competitive elements.

**How can I track my progress or find additional information about To Make a Game?**  
The game is listed on several community databases, such as HowLongToBeat (ID 109721) for completion time estimates, and platforms like Rawg, Lutris, and GameSpot for screenshots, reviews, and metadata.

## Why It Matters
To Make a Game exemplifies accessible, cross-platform casual gaming by supporting both Windows and Linux, which is relatively uncommon for its genre. Its multilingual localization—including Latin American Spanish and Simplified Chinese—demonstrates a commitment to global accessibility beyond English-speaking markets. The exclusive digital distribution via Steam leverages a dominant platform for visibility and seamless updates, while extensive cataloging across ten gaming databases (e.g., Rawg, Lutris, HowLongToBeat) significantly enhances discoverability. This integration helps niche titles reach audiences without physical distribution barriers, contributing to a more inclusive PC gaming ecosystem where smaller casual games can thrive through community-driven platforms and tools.

## Notable For
- **2022 release**: A recent entry in the casual gaming market, reflecting contemporary indie development trends.
- **Dual-platform support**: Availability on both Windows and Linux expands its potential user base, particularly among open-source enthusiasts.
- **Four-language localization**: Support for English, French, Latin American Spanish, and Simplified Chinese shows targeted regional localization efforts.
- **Steam-exclusive digital distribution**: Focused release on the largest PC gaming platform simplifies access and updates.
- **Broad database presence**: Listed in ten distinct gaming databases (Rawg, Lutris, SteamGridDB, etc.), ensuring high visibility across community resources for pricing, completion tracking, and library integration.
- **Casual single-player design**: Prioritizes relaxed, solo gameplay, distinguishing it from multiplayer or competitive casual titles.

## Body
### Publication and Release
To Make a Game was published on February 12, 2022. The release was managed exclusively through digital distribution channels, with Steam acting as the sole distributor. This digital-only strategy aligns with modern indie game practices, eliminating physical production costs and enabling immediate global availability.

### Platforms and System Compatibility
The game operates on two operating systems: Microsoft Windows and Linux. Both versions are distributed via Steam and share the unified Steam application ID 1889000. This cross-platform compatibility is a notable trait for a casual game, as many similar titles target Windows exclusively. Linux support specifically caters to users of open-source systems, broadening the potential audience.

### Genre and Gameplay Design
Classified as a casual game, To Make a Game emphasizes simplicity, low time commitment, and easy pick-up-and-play mechanics. It is strictly a single-player experience, with no multiplayer, cooperative, or online features. This design targets players seeking low-stress entertainment in short sessions, a hallmark of the casual genre.

### Language Localization
The game includes full text and audio localization for four languages: English, French, Latin American Spanish, and Simplified Chinese. The inclusion of Latin American Spanish (as separate from European Spanish) indicates attention to regional dialect preferences, while Simplified Chinese support addresses a major gaming market. This multilingual approach enhances accessibility for non-English speakers.

### Distribution Model
Distribution is handled entirely through Steam, the leading digital storefront for PC games. The Steam page (app ID 1889000) serves as the central hub for purchases, automatic updates, and community features like forums and user reviews. No physical retail versions or alternative digital storefronts are referenced, confirming a focused digital release.

### Database and Platform Integrations
To Make a Game is extensively indexed across various gaming databases and community platforms, which improves its visibility and interoperability with third-party tools:
- **Rawg**: Cataloged with the game ID "to-make-a-game" (referenced as of September 12, 2023).
- **Lutris**: Listed under the same ID "to-make-a-game" (Lutris database ID Q20056333), facilitating installation on the Lutris gaming platform.
- **SteamGridDB**: Assigned ID 5318133 for custom grid artwork and Steam library integration.
- **GameSpot**: Included in their database with the ID "to-make-a-game".
- **HowLongToBeat**: Tracked with ID 109721, allowing players to estimate and compare completion times.
- **IsThereAnyDeal**: Listed as "to-make-a-game" for price comparison across legitimate storefronts.
- **VGList**: Assigned ID 64462.
- **GamerProfiles**: Associated with ID "22RyQ" for achievement and stats tracking.
- **GamingOnLinux**: Featured in their database with ID 31195, highlighting its Linux compatibility.
- **Internet Game Database**: Listed with ID "to-make-a-game" and a qualifier of 192889.

This widespread presence ensures players can find consistent information, pricing, and community data across numerous resources, from deal aggregators to completion guides.

### Technical Metadata
The Wikidata description succinctly categorizes the entity as a "2022 video game." All database entries consistently reference the Steam application ID 1889000, creating a stable identifier that links disparate platforms. The source material does not specify a developer or publisher, suggesting these details are either not prominent or outside the provided dataset's scope. The game's distribution format is explicitly digital, with no indication of physical media or alternative distribution methods.

## References

1. Steam
2. GameSpot
3. Q124398839