# The potential of gamification for user education in partial and conditional driving automation: A driving simulator study

> Research article (Transportation Research Part F Traffic Psychology and Behaviour, 2022) · cited 26× · AI/ML

**Wikidata**: [openalex:W4295220132](https://www.wikidata.org/wiki/openalex:W4295220132)  
**Source**: https://4ort.xyz/entity/the-potential-of-gamification-for-user-education-in-partial-and-conditional-driving-automation-a-driving-simulator-study
