# The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention

> Research article (Frontiers in Communication, 2020) · cited 25× · AI/ML

**Wikidata**: [openalex:W3108092031](https://www.wikidata.org/wiki/openalex:W3108092031)  
**Source**: https://4ort.xyz/entity/the-paradox-of-interactive-media-the-potential-for-video-games-and-virtual-reality-as-tools-for-violence-prevention
