# The Mystery at Greveholm 2: The Journey to Planutus

> 1999 video game

**Wikidata**: [Q120416168](https://www.wikidata.org/wiki/Q120416168)  
**Source**: https://4ort.xyz/entity/the-mystery-at-greveholm-2-the-journey-to-planutus

## Summary

The Mystery at Greveholm 2: The Journey to Planutus is a 1999 Swedish educational adventure video game serving as the second installment in the Greveholm series. Developed by Young Genius and based on the original Mysteriet på Greveholm (1996), the game continues the story of the character Sprak in a science fiction setting involving outer space and the fictional planet Planutus. It was released for IBM PC compatible computers, Microsoft Windows, and macOS platforms, originally distributed on compact disc.

## Key Facts

- **Release Year:** 1999
- **Country of Origin:** Sweden
- **Language:** Swedish
- **Platforms:** IBM PC compatible, Microsoft Windows, macOS
- **Genre:** Educational video game, Adventure video game
- **Game Mode:** Single-player
- **Distribution Format:** Compact disc (CD)
- **Series:** The Mystery at Greveholm (sequel to Mysteriet på Greveholm, followed by The Mystery at Greveholm 3: The Old Legend)
- **Director:** Peter Nyrell
- **Screenwriter:** Dan Zethraeus
- **Programmer:** Henrik Nord
- **Sound Designer:** Ian Walsh
- **Publisher:** Young Genius
- **Character:** Sprak
- **Setting:** Planutus (fictional planet), outer space
- **Fictional Universe:** Greveholm
- **Based on work by:** Dan Zethraeus, Jesper Harrie
- **Original source material date:** December 1, 1996

## FAQs

**What is The Mystery at Greveholm 2: The Journey to Planutus?**

It is a 1999 Swedish educational adventure video game that serves as the second installment in the Greveholm series, featuring the character Sprak in a science fiction adventure set in outer space on the planet Planutus.

**What platforms does the game run on?**

The game runs on IBM PC compatible computers, Microsoft Windows, and macOS operating systems.

**Who directed and developed the game?**

The game was directed by Peter Nyrell and published by Young Genius. The development team included programmer Henrik Nord, screenwriter Dan Zethraeus, and sound designer Ian Walsh.

**What is the narrative setting of the game?**

The game takes place primarily on the fictional planet Planutus and in outer space, continuing the Greveholm universe established in the original 1996 game.

**How does this game relate to others in the series?**

It is the sequel to Mysteriet på Greveholm (1996) and is followed by The Mystery at Greveholm 3: The Old Legend, forming a trilogy within the Greveholm media franchise.

**What language was the game released in?**

The game was released in Swedish under the title "Mysteriet på Greveholm 2: Resan till Planutus."

## Why It Matters

The Mystery at Greveholm 2: The Journey to Planutus represents an important entry in Swedish educational gaming history. As a sequel to the original Mysteriet på Greveholm, it helped establish the Greveholm franchise as one of Sweden's notable adventure game series targeted at younger audiences. The game's educational elements combined with adventure gameplay positioned it within a niche that was growing in popularity during the late 1990s.

The transition from the original game's medieval fantasy setting to a science fiction environment in this sequel demonstrates the franchise's willingness to evolve and explore different narrative territories. By placing the protagonist Sprak in outer space on the planet Planutus, the game expanded the Greveholm universe beyond its initial boundaries while maintaining the educational focus that characterized the series.

The involvement of Dan Zethraeus and Jesper Harrie as the original creators, along with the continued development team including Peter Nyrell as director, shows a consistent creative vision across the series. The game's release in 1999 places it at a transitional period in PC gaming, when CD-based distribution was standard and adventure games were still a prominent genre in the market.

## Notable For

- Second installment in the Swedish Greveholm adventure game series
- Swedish educational adventure game released in 1999
- Features science fiction setting (outer space, planet Planutus) unlike its predecessor
- Released for multiple platforms including Windows, macOS, and IBM PC compatible systems
- Distributed on compact disc
- Part of a trilogy continuing with The Mystery at Greveholm 3: The Old Legend
- Developed by Swedish publisher Young Genius
- Features the recurring character Sprak

## Body

### Development and Production

The Mystery at Greveholm 2: The Journey to Planutus was developed as the second major installment in the Greveholm series, following the success of the original Mysteriet på Greveholm released in December 1996. The game was directed by Peter Nyrell, who oversaw the creative direction of the project. The screenplay was written by Dan Zethraeus, who was also one of the original creators of the franchise alongside Jesper Harrie, whose earlier work served as the foundation for this sequel.

The programming was handled by Henrik Nord, who implemented the game's mechanics and technical systems. The sound design was contributed by Ian Walsh, adding audio elements to enhance the adventure experience. The game was published by Young Genius, a Swedish publisher specializing in educational and children's software.

### Technical Specifications

The game was designed to run on IBM PC compatible computers, which encompassed the broad range of DOS and early Windows-era PCs that dominated the consumer market in the late 1990s. It was specifically optimized for Microsoft Windows operating systems and later ported to macOS, Apple's operating system for Macintosh computers. This multi-platform approach allowed the game to reach a wider audience across different computing environments.

The distribution format was compact disc (CD), which was the standard medium for PC games during this era, providing sufficient storage capacity for game assets, graphics, and audio files. The game utilized the UVL game identification system with ID 155057 for Microsoft Windows platforms, and was also catalogued in various gaming databases including MobyGames (ID 43399), IGDB, and the Swedish Media Database (ID 001437893).

### Narrative and Setting

The game continues the story of Sprak, a character who first appeared in the original Mysteriet på Greveholm. Unlike the first game's likely medieval or fantasy setting, this sequel shifts to a science fiction environment, with the narrative taking place primarily on the fictional planet Planutus and in outer space. This thematic shift represented a significant expansion of the Greveholm universe, demonstrating the franchise's ability to adapt and explore different genres while maintaining its educational and adventure elements.

The fictional universe, known as the Greveholm universe, was established through the original 1996 work and expanded through this sequel. The narrative location of outer space suggests the game may have incorporated elements of space exploration, science, and potentially astronomical education into its gameplay.

### Series Context

The game occupies the middle position in what became a trilogy within the Greveholm franchise. As the sequel to Mysteriet på Greveholm (1996), it follows the adventures established in the original title. The series continued with The Mystery at Greveholm 3: The Old Legend, completing the three-game arc. This sequential structure allowed for character development and world-building across multiple titles, with each installment contributing to the overall narrative of the Greveholm universe.

The media franchise extends beyond video games, with the Greveholm brand encompassing various forms of media. The franchise maintains a Swedish cultural identity, with the games originally released in Swedish and maintaining connections to Swedish gaming and educational communities.

### Release and Distribution

The game was released in 1999, placing it in the late era of the adventure game genre's popularity before the industry shift toward other genres in the early 2000s. The release was handled by Young Genius, a publisher that specialized in educational software and children's games, aligning with the game's target audience and educational purpose.

The game has been catalogued in multiple gaming databases and preservation platforms, ensuring its place in video game history. It maintains entries in MobyGames, the Internet Game Database (IGDB), Giant Bomb, Lutris, and various other gaming information repositories. The game also has a presence in the Twitch category system and has been referenced in gaming profile platforms.

### Cultural Significance

As a Swedish-produced educational adventure game from the late 1990s, The Mystery at Greveholm 2: The Journey to Planutus represents a piece of Swedish gaming heritage. The country's video game industry during this period was developing its own identity, and titles like the Greveholm series contributed to the establishment of Swedish-developed educational software.

The game's focus on combining education with entertainment reflects the broader trend of educational software development during the 1990s, when computers were becoming more common in households and educational institutions sought to leverage interactive media for learning purposes.

## References

1. [The Mystery at Greveholm 2: The Journey to Planutus. MobyGames](https://www.mobygames.com/game/43399/)
2. [Source](https://www.igdb.com/games/mysteriet-pa-greveholm-2-resan-till-planutus)
3. [Mysteriet på Greveholm. Resan till Planutus. Svensk mediedatabas](https://smdb.kb.se/catalog/id/001437893)
4. GameSpot
5. Q124398839